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Metal effect templates for daz studio genesis 2 skin#
I will continue to evolve my light setup and skin settings as I render more images, and learn more of what works and what does not. In this way, when I reduce the size of my image, I get a sharper picture with more details. I have also started rendering larger images (minimum width or height of 3000 pixels). In postwork, I reduce my softening and glow effects, so that I preserve more skin detail. I also want there to be enough light to bring out the effects of my new Iray skin settings. The cold and warm lights help to bring out the different skin hues and also accentuates my figure’s shape and musculature. I like combining both cold and warm lighting, so I generate a cold light layer using DTSol-NightTimeE from Skies of iRadiance – Night Sky HDRIs for Iray, I generate a warm layer using DTSol-SunsetL from Skies of iRadiance – Sunset HDRIs for Iray, and finally one using the more neutral Tropical Ruins HDR. I still use my three point light system, but I have added another back light, and I combine lighting from multiple IBLs or Environment maps. Similarly, changes in skin settings may require different lights, and changes in light may require different skin settings.Īfter creating my new Iray skin shader, I also had to change the way I light my scenes and do postwork. Different texture maps will likely require different skin settings and lights to get optimal results. This is why there is no single right or best skin shader. However, shader settings interact with both textures and light to create the end result. This is mostly what people talk about in discussions of creating realistic skin and will also be the main topic in this tutorial. This tutorial has more on how I light my Iray scenes. Part of getting skin to look good, is to light it well. Materials (including skin) interact with scene lights to produce the final render result. This includes not just the base textures, but also the very important translucency, specular, and bump texture maps. The way skin looks in a render will depend on three key things – Daz Studio Iray Material Presets (.The first thing I realized when I started playing around with skin shaders in Daz Studio Iray, is there is no one “right way” to shade skin.Simply select your Genesis 2, 3 or 8 Male character in the scene tab and choose one of 3 different masks from the clothing folder. Texture Templates available through the Product Library These 3 unique Battle Masks for Genesis 2, 3 and 8 Male (s) are not just simple smart prop masks but are a conforming item just like other Genesis hair and clothing figures.94 Texture, Bump, Displacement, Specular, Transparency and Normal Maps (3000 x 3000 up to 4000 x 4000).Other Shapes supported in Daz Studio by Auto follow.The high quality unique stylized hair shaders come in 50 colorful colors ranging from powerful gradients, over plain strong colors to natural hair tones giving you the perfect style for your stylized renders, always.Īll included options are included for Daz Studio Iray only. For easy posing you can also make use of the global dials that move all tails around at the same time, side to side as well as front to back.įor 1-click solutions you will also get 10 high quality BLOW buttons that instantly add extreme dynamic effect to your hair and renders. The first bone bends the tail completely, the second one adds curve movement. Each tail comes with two bones for easy-to-use posing. Swirly Pigtails Hair is a high quality brand new stylized pigtails hair for Genesis 3 Female.Īdd lots of dynamic action to your fantasy renders with this stylized hairstyle made of 2 cute super-long and swirly pigtails.
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